carOne = 
{
    data = 
    {
        startPos = 
        {
            x = 0,
            y = 25,
            z = 0
        },
    },


    OnEnter =   function(actor) 
                    TheGame.Print("Car One Calling On Enter")
                    actor:LSetPosition( carOne.data.startPos.x,
                                        carOne.data.startPos.y,
                                        carOne.data.startPos.z)
                    --max vel, target node, ai radius
                    actor:LSetUpBehaviourInfo(0, -1, 10)
                    TheGame.Print("Car One Changing to Seek state")
                    actor:LChangeState(SeekState)
                end,

    OnExit =    function(actor) 
                    TheGame.Print("Car One Calling On Exit")
                end,

    OnUpdate =  function(actor) 
                end
}

